GameStop’s much-maligned trade-in program is leveling up. Their new plan doesn’t do anything about fingerprints or ID collection, because those are legal issues, but it does do one big thing shoppers always like: players who trade in games will now get more money for them.
Trading in an old video game isn’t that complicated. Once you finally figure out what you did with the box (it’s under the old coffee mug) and get the cat hair off the disc and put the two together, it’s just a matter of bringing it down to your local GameStop and getting your pennies back so you can buy another game. But in one city, GameStop now won’t just collect your old games — they collect your fingerprints along with them, too.
Disc-based video games aren’t doomed yet; there are many years left to go before their seemingly-inevitable demise finally comes. One big game publisher, though, is clearly already scrounging for the nails they eventually hope to put into the lid of that particular coffin. EA this week announced a new online subscription service giving players unlimited access to a whole “vault” of games for as long as they keep paying the monthly fee. Is it a great idea for consumers or a blatant cash-grab from EA? In reality, probably a little bit of both.
The man occupying a vacation condominium in Palm Springs, California without paying rent was not thrilled that his new landlord planned to cut off the electricity. He said that it would affect his work, which he does from home and earns $1,000 to $7,000 per day. What kind of work? Developing video games, apparently. [More]
When last we checked in with the auction for the world’s largest video game collection, bidding had reached just more than $90,000 — a substantial amount of money but far short of the $700K-800K estimate the seller had put on it a few months earlier. Turns out his approximation was spot-on, with the winning bid coming in at slightly more than $750,000. [More]
The newest, fastest, shiniest, next generation of video game consoles — Microsoft’s Xbox One and Sony’s PlayStation 4 — launched to great fanfare last fall. They are both generally well-received and have sold in respectable numbers. Both companies have declared success, and not without reason. And yet, in spite of all the indicators of a thriving console business, this is almost certainly the last generation of set-top video game consoles we will ever see. [More]
In October of 2013, 19.2 million viewers tuned in live to watch the Red Sox clinch a World Series title, soundly routing the Cardinals in game six. That same month, 32 million viewers tuned in to watch SK Telecom T1 trounce Royal Club, 3 games to 0 to take home the Summoner’s Cup. Nearly all of us know that the first sport is baseball. Many fewer can identify the second as League of Legends, a competitive online multiplayer video game. And yet maybe we should. [More]
Sony made a couple of interesting announcements at their annual E3 press conference last night. One was for a streaming program and one was for a device — but both point toward a future that takes the PlayStation out of “PlayStation games” altogether.
The majority of video games in the U.S. are purchased and played by adults. The largest titles make money that Hollywood films could only dream of raking in, and the biggest players in the industry run multibillion-dollar multinational operations that employ thousands of people. Yet many consumers still think of gaming as a kid’s thing that doesn’t merit serious consideration or scrutiny. In an age where our culture recognizes previously sniffed-about industries like professional sports as much more than child’s play, it’s time to get over that same hump about video games. [More]
Once you’ve been certified by the Guinness folks as the owner of the world’s largest video game collection, you can either sit around looking at your library… or you can auction it off in the hopes of making a pile of cash. [More]
What are you worth? Or rather, how much would you want to be paid to have your likeness used in a wildly popular and profitable sports video game? According to video game giant (and two-time Worst Company In America winner) Electronic Arts, the price tag for a college athlete’s face is just shy of one thousand bucks. [More]
Comcast’s been irking a large segment of the internet again this week. This time, though, it doesn’t have anything to do with their pro-merger mania, their stance on net neutrality, or the problems with their actual service. The latest kerfuffle is all about a thirty-second commercial — one that doesn’t even seem to get the basics of its own technology right.
Back in the day when I worked at places where writers were allowed to receive free promotional crap (mostly DVDs and vodka… so much bad vodka) from PR companies, I got all manner of bizarre stuff, the strangest probably being a box that allegedly contained a few of Troy Polamalu’s signature curly locks. But if I received a tiny unmarked safe with a note to “check your voicemail,” and which beeped when I tried to open it, I might have gotten freaked out enough to call the police. [More]
You can only fill the day with so many videos of cute kittens. For the other hours you might be tempted to watch or play a few video games. The transition from cute baby animal videos to action-packed gaming could be smoother now that Google’s YouTube is reportedly close to purchasing streaming video game service Twitch. [More]
While there are millions of video game players who are perfectly nice people, there are enough jerks out there to give the gaming community a bad name, so much so that some folks refuse to play multiplayer games just to avoid dealing with the schoolyard bullying that can sometimes come over the Internet. Last year, Microsoft promised that its new Xbox One console would have a way to minimize jerks’ access to online gaming, and the company says it is now ready to start issuing warnings to users who behave badly. [More]
Starting next week, Walmart shoppers looking for something to do with those Batman: Arkham Origins discs they no longer play will have one more option for unloading their used video games, as the nation’s largest retailer aims to likely become the largest purchaser of customers’ old games. [More]
Video games have gotten ridiculously predictable. Not in stories, writing, or mechanics (although sometimes those, too) but in release, pricing, and distribution. When it comes to the big-budget blockbuster console-ready games, by now pretty much every player can recite the pricing timetable by heart.