When most electronic devices freeze up and won’t restart or turn off, one option is to pull out the battery. But that’s not a choice when dealing with Sony’s new PlayStation Vita, which has an internal power source you can’t access without violating the warranty. When the Vita freezes up, it won’t react immediately to button inputs.
In its never-ending battle against the used game market, game companies are always coming up with ways to suck the value out of pre-owned merchandise. Sony has apparently slapped games for its Vita handheld with code that makes them stay loyal to the first account on which they were played, not allowing future owners to unlock virtual trophies. But there’s a way around Sony’s trophy-blocking.
In the months leading up to the release of the Sony’s handheld PlayStation Vita, a number of people pre-ordered a $299 bundle for the 3G version of the device that included a free month of wireless service. But now some of those customers are less than thrilled to find out that that free month is actually the second month of AT&T service.
Due out Feb. 22, Sony’s PlayStation Vita handheld can’t play physical games from its predecessor, the PSP, because the Vita lacks a disc drive. But many of the PSP’s downloadable games will work on the Vita, and you can transfer them over via a relatively simple — if time-consuming — practice.
Due out in February, the PlayStation Vita starts at $250, but those who would like to be able to save their games will need a proprietary memory card that isn’t included with the device. Unlike Sony’s last handheld, the PSP — which accepted relatively cheap run-of-the-mill memory sticks, the Vita demands special memory sticks that range from $20 to $100.