The typical price tag for a full-fledged console or PC video game is around $60, but rare is the game that doesn’t also include an array of add-ons — everything from additional game content to new characters to outfits to in-game currency. It’s become such a popular practice that this “extra” stuff is now larger than some entire industries. [More]
Reigning two-time Worst Company In America Electronic Arts recently announced that its future game releases would not include the much-hated Online Pass program, which charges a fee to owners of used games to access online content, but there were still questions about whether it would keep the program alive for existing games. Now we have an answer. [More]
With Misty’s order for the Halo 4 Xbox console and a limited edition of the new game, she got a bunch of codes for downloadable content to be used inside the game. In previous editions, some of that kind of content was available to all users of the console it was downloaded to. But no matter what the restrictions actually say, for Halo 4 the content is restricted to the gamertag that downloaded it. She didn’t want one account to hog all of the good stuff.
Jonathan’s sons sometimes want to buy downloadable content for their Playstation 3 games. He’s perfectly happy to buy this content for them, because he’s a nice dad like that. Unfortunately, his money is no good at Sony. He uses his credit card to add $10 to his virtual wallet. Then the same card won’t work immediately afterward. Neither will a different card.
Update: Several commenters have pointed out that the size of the download seems to indicate that your $5 gets you new code, not just an unlock key. The original post is below.