If you play the Wii game Epic Mickey and are frustrated by the way the game’s unpolished camera system obscures your view of the hero and obstacles, developer Warren Spector — the industry giant behind Deus Ex and System Shock — has a message for you: It’s your own fault because you don’t understand what he and his team were trying to do.
Among Spector’s justifications:
*His team worked hard on the system.
*Every video game camera system is broken to a degree.
*Gamers who don’t like the system misunderstand the game.
Spector does acknowledge that the camera system in Epic Mickey is imperfect, but that’s OK because all camera systems suck in their own way. Says Spector:
“Third person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It’s just a question of how close to right do you get it.”
Spector is in a tough position because he’s got a product to sell, and acknowledging such a fundamental flaw might scare people away. At least he’s out there addressing the problem, however feebly. What do you think of his approach?